Tag: House Rules

Results

  • General House Rules

    * [[Forms of Profit | Forms of Profit]] * [[Dramatic Moments | Dramatic Moments]] * Experience - Experience telescopes. This serves two purposes. New characters develop quickly so we can get into the meat of the game faster, and if you lose your …

  • Ground Combat

    * Defining Regiment Scale Infantry Regiment 1 Regiment (4000 troops) lead by a Colonel 4 Battalions (1000 troops) lead by a Lt. Colonel 4 Companies (250 troops) lead by a Captain 5 Platoons (10 troops) lead by a Lieutenant 5 Squads (10 troops) lead …

  • Space Rules

    h3. *Make Armour Great Again* * Macrocannon and bomber damage is calculated per hit. * Armor is -12. * Torpedo damge is -12. * Lances have no range modifications and each strength point fires separately. DoS count only for crits. * Broadsides' …

  • Forms of Profit

    *DE-LOCALIZED HOLDINGS* * *Fundamental Research:* Gained by getting valuable and rare archaeotech or xenotech into the hands of researches, or aiding a research group in some way. When certain core pieces of technical research are used (and they are …

  • Dramatic Moments

    These will be handed out on a scale of one or two per session. GM awards one, if desired. The players vote on which player should get the second. GM breaks ties. When you get a dramatic moment, I will roll a D100 and look at that list and tell you what …